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WAB Olympic Games
It
is said that the hero Heracles started the custom of holding Olympic games every
four years and that Zeus himself held the first games against Cronos. Anyway
during the 8th century BC the custom became a very important part of the Greek
culture. During the games there was a peace between all Greek city states and
everyone was allowed to travel unbothered to the games.
Apart from the
sporting events there were also great offerings made to the Gods, especially to
Zeus.
The winners became
famous instantly and statues were made in their honour. The Olympic games even
became a meaning of measuring years. In 393 AD the state religion became
Christianity, and the 'pagan' festival was banned.
Here are five
'Olympic' games you can play with your WAB miniatures. Not all the original
games that were held during the Olympic Games, but fun anyway. As was the custom
in the ancient games, you are allowed to cheat. It is up to the other players to
keep a close watch on what you're doing and to prevent you from cheating. Those
were hard times...
1) The Chariot Races
Is it very advisable to watch the
movie 'Ben Hur' before playing this game. A lot of ideas came from that movie.
At least watch the chariot race scene, (or the Star wars Pod race, which is an
exact copy of that scene).

This game is best played with two
chariot per player and three to four players.
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What you need:
- One D6 per player.
- One chariot per player.
- 3 wound markers per chariot and a few extra
markers to keep track of penalties on movement.
- One racing stadium. (You can print out the picture
further on this webpage.)
The favour of the Gods (optional rule)
- Every player throws a dice (not too hard mind you)
for every chariot.
- Shout: ‘By Zeus!’ (or another Greek God) and you
will receive the following (if you don't shout you will get nothing):
- On 1-2 the chariot gets 1” extra, once during the
game. (The player decides when.)
- On 3-4 the chariot gets 2” extra, once during the
game.
- On 5-6 the chariot gets 4” extra, once during the
game.
The track
- Every lane is the width of one chariot. There are
three lanes.
- The depth of a chariot is three units (or 1 inch).
- The straight part of the track is 20 units
- The curved lane on the inside is 10 units long.
- The curved lane on the outside is 20 units longs.
- The curved lane in between those two lanes is 15
units long.
- Changing lanes is a free move, even in the
curved part of the track. Note that in the curved you can gain a
little distance here.
- Only one chariot can occupy a unit.
The start
- The players can play in teams. Every team has the
same amount of chariots.
- A race consists of minimal three rounds. Decide
how many rounds you will play and where the finish is before the game
starts.
- Throw a D6. The highest score may place one
chariot (on the unit numbered '1'.) (On equal throws roll again.)
- The next player may place one chariot after that.
- The fourth chariot will wait behind chariot '1'
and will start also on unit '1'.
Moving
- Every chariot moves 5” + D6 (you may move less if
you want to).
- Changing lanes is free, but all units you move
through must not be occupied.
- Every fase of the game exists of two parts:
'moving' and 'extra actions'.
- The first chariot (the one on the most inside
lane is always the first) moves first.
- After all movements are done the 'extra
actions' follow (again in the same order as you move). Every chariot
may do 1 action (but can react as often as you like).
- When you are in the curved part of the track and
you throw a 6 for the movement you were going too fast. Throw on the
'collision' chart and do what is says there. Consider this as an
involuntary collision.
Crashed
- When your chariot receives it's third wound it
crashes. It breaks and stays where it is. It will not ride again. (Turn
to chariot to make it more visible).
- If the whole track is blocked than the crashed
chariot in the centre is removed and the game continues.
The finish
- The chariot that passed the finish first with any
part of the chariot is the winner.
- Score: 5-3-1-0.
The extra actions
The following 'extra actions' every chariot can perform
and is meant to make the race more difficult for the opponent. The special
actions are played after all chariots have moved.
- Brake
- You can only do this when you are in front of
another chariot on the same lane and touching it.
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(green can brake blue in this scheme) |
- It will cost you 1” in your next movement
fase.
- The enemy however will loose 3” the next fase.
- Collide
- You can only do this if you a next to another
chariot and the side of your chariots are touching with al least one
unit.
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(the chariots touch
with 1 unit) |
- The opponent may not do an 'extra action' that
turn anymore.
- Throw a D6:
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Collision Chart |
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1 |
Everything creaks, but nothing happens. |
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2-4 |
-1” for the player that smashed into the other
and -3”for the victim the next fase. (in an involuntary collision,
both receive -3”) |
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5 |
-1” for both chariots for the rest of this
game.
(This does not count when using the scythes.)
The opponent receives -1 wound. |
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6 |
Both receive -1 wound. |
- Use Scythes
- This action can only be performed if you are
exactly next to the opponent (with 3 units touching). This is a
precision action. (In the curves there are only a few places where
this action can be done.)
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(the chariots exactly next to each other) |
- The opponent looses 1” for the rest of the
game (you can loose more than 1 inch in such actions in next turns).
- Also throw a D6 and do as the 'collision'
chart says.
- Use Whip
- This action can also only be done if you are
exactly next to the other chariot (with 3 units touching).
- Throw a D6: On 4+ you hit your opponent.
- Throw another D6 if you had a successful
hit: On a 4+ you wound your opponent.
- If you wound the opponent he may throw
a save due to his chariot. The opponent has a 4+ save. If he
fails this save:
- He receives 1 wound and also
(throw another D6):
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Whip Chart |
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1-2 |
-2” the next fase.. |
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3-4 |
-1” for the rest of the game. |
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5-6 |
Falls of the chariot: Next turn only half
movement (round down) and this fase to 'extra action' for him. |
- If the opponent does not receive a wound
he may now fight back. (The opponent can also choose a whip
action when his 'extra action' comes.)
- Push
- You can do this of your sides touch with at
least one unit.
- The opponent is pushed one lane away from you,
and you follow.
- You can not push someone of the track.
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The chariot race is in action.
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Click with your "right mouse button" on these drawings and "save as..." a JPG
picture.
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2) The Gladiator Games
Gladiator fights were not a part
of the Olympic Games. When playing with WAB miniatures a gladiator fight is
definitely mandatory.
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What you need:
- D6
- Four gladiators per player.
The favour of the Gods:
- Every player throws a D6.
- Then they cry: ‘By Zeus’ (Or another Greek God).
If you do not do this, you get no favour.
- On 1-3 you get a reroll once during the game.
The weapons:
- The gladiator may choose between three types:
- Samnites: shield and sword:
- Dimachaeri: two swords:
- 2 attacks. No save.
- Parry: If you throw higher than the
to-wound of the opponent, his attack fails.
- Retiarius: a net and trident:
- -1 on ‘to hit’ of the opponent and a
strike-first. No save.
The teams:
- Every team has 4 gladiators.
- Throw a D6. The winner chooses an opponent.
- Than the opponent chooses a gladiator to fight.
- The first chosen gladiator begins, and so on.
The fight:
- Throw a D6. 4+ is a ‘to-hit’.
- Throw a D6: 4+ is a ‘to-wound’.
- Throw a D6 for the save.
- If you actually wound someone:
- 1-2: He falls. He may not fight back this
turn.
- 3-4: He is stunned. The opponent only needs a
‘to-wound’ to kill him the next turn.
- 5-6: He is killed.
The crowd decides:
- If someone is stunned, the players and audience
may choose if he lives or dies.
- Count the thumbs up against the thumbs down.
- When no audience is present he lives. (slaves are expensive).
- A stunned person becomes fallen the next turn.
- A fallen person may stand up the next turn. He may
not walk.
- A Gladiator with no opponent may help his brothers
in their fight.
The winner:
- ‘Last man standing’.
- Score 5-3-1-0
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A little coliseum.
3) Spear Throwing
Spear throwing is not only a question of strength.
You must also have the technique. And in this case you must also be able to
count a little.
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What you need:
- D6
- A spear thrower per player.
The favour of the Gods:
- Every player throws a D6.
- Then they cry: ‘By Zeus’ (Or another Greek God).
If you do not do this, you get no favour.
- On 1-3 you get a reroll once during the game.
- On 4-6 you may once add 1” to your throw.
Throwing:
- Throw a D6:
- On 4-6: you have thrown 45 podes.
- On 1-3: you have thrown 35 podes.
- Add a another D6 podes with your score:
- On 4-6: you may add 5 podes to your score.
- On 1-3: you add nothing.
- Add a third D6:
- The score is the amount of podes you
may add to the total.
- Don't forget the favour of the Gods.
The winner:
- The person that throws the farthest.
- On equal score these players will throw again.
- Score: 5-3-1-0.
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4) The Marathon
Greece was infested with wild animals and
mythological beasts. When doing the Marathon you might encounter them.
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What you need:
- D6
- A runner miniature per player.
- An interesting track of 48” with hills, trees, and
other obstacles.
- Some wolfs, wild boars and harpies.
- Measuring rod.
The favour of the Gods:
- Every player throws a D6.
- Then they cry: ‘By Zeus’ (Or another Greek God).
If you do not do this, you get no favour.
- On 1-3 you may once add +2” to the distance you
ran.
- On 4-6 you may once add +4” to the distance you
ran.
Running:
- The player start at a place called Marathon and
have to run to Athens.
- Throw a D6. The highest player may start (reroll
on equal score).
- The marathon is 48” long.
- Each player throws runs 6”+D6 every turn.
- (On a 6 you subtract 1” from your base running
stats. You have given too much and now you must suffer the rest of
the game.
- Don't forget the favour of the Gods.
- Each player runs of full armour.
- Choose a sword (parry) or a
spear (strike first).
- Parry: If you throw higher than the
to-wound of the opponent, his attack fails.
- Choose shield (5+ save) or dagger (extra
attack, but -1 Weapon skill).
- Wild beasts may appear every turn. Throw a D6.
Place the beasts randomly on the table. They attack a runner if you come
within charging range.
- Wolf: 6: 2 wolfs.
- Bear: 5: 1 bear.
- Harpy: 4: 1 harpy.
- Boar:
3: 2 pigs.
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M |
Ws |
S |
T |
W |
A |
Save |
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The runners |
6”+d6 |
3 |
3 |
3 |
1 |
1 |
5+ |
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Bear |
6” |
3 |
5 |
5 |
2 |
2 |
None |
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Wolf |
9” |
3 |
3 |
3 |
1 |
1 |
None |
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Harpy |
4” |
4 |
4 |
4 |
2 |
2 |
None |
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Boar |
7” |
3 |
3 |
4 |
1 |
1 |
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The winner:
- The one first in Athens (48") wins.
- Score: 5-3-1-0
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5) Wrestling
Wrestling was a lot more
aggressive than it is today. It was not uncommon for a player to die during the
match.

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What you need:
- D6
- A wrestler per player.
- 3 markers per player.
The favour of the Gods:
- Every player throws a D6.
- Then they cry: ‘By Zeus’ (Or another Greek God).
If you do not do this, you get no favour.
- On 1-3 you get a reroll once during the game.
The match:
- Who throws the highest on a D6 begins the attack.
- Throw a 4+ to force your opponent to the
ground.
- Throw another 4+ to push his shoulders against
the ground.
- Throw a 5+ to hold him 5 seconds or longer to
the ground.
- Throw another D6:
- 1-3: The fight continues. You scored your
first win.
- 4-5: The opponent is dizzy. You can now
throw him to the ground on a 3+.
- 6: Your opponent has been strangled during
the match. You win.
- Than you throw again to see whom is quicker in
the attack.
The winner:
- The one who scores three wins the first is the
winner of the match.
- Score: 5-3-1-0
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6) The Winner takes it ALL
When all is done and the players
are still not fighting amongst each others you can start with the ceremony for
the winner. Count the points scored in each game played and add them up. There
was only ONE winner in the original Olympic Games. Everlasting glory and a crown
of laurel leaves will be his price.
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Player 1 |
Player 2 |
Player 3 |
Player 4 |
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Spear |
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Marathon |
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Wrestle |
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Gladiator |
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Chariot race |
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TOTAL |
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To the rules
page
To the Index
page
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